Gyms Soon
Themed gym challenges with badge progression and leader battles.
Features
Four of the systems below were written specifically for CobbleWorld rather than pulled off a mod list. That is why the dungeon rewards feed the crates, the crates feed the economy, and the economy pays for the next dungeon run.
Instanced · Party-based
Type /dungeon, pick a tier, invite your party and start. Every run generates its own private room in a dedicated dungeon dimension, so two groups never collide and nobody kills the mobs you paid for.
Each round spawns wild Pokémon that come to you. Clear them all and a lime pad appears in the corner — the whole party stands on it for three seconds to advance. Survive the last round and the tier crate is yours.
| Tier | Rounds | Level | Entry |
|---|---|---|---|
| I | 5 | 25 | $1,000 |
| II | 6 | 35 | $2,000 |
| III | 7 | 50 | $3,500 |
| IV | 8 | 65 | $5,000 |
| V | 9 | 80 | $7,500 |
| VI | 10 | 100 | $10,000 |
No tier gating and no timer — bring whatever team you like.
| Difficulty | Coins | Gems | Key |
|---|---|---|---|
| Easy | 1,000 | 5 | Guaranteed |
| Medium | 3,000 | 10 | Guaranteed |
| Hard | 5,000 | 20 | Guaranteed |
Scheduled · Server-wide
Every hour all three difficulties open at once. You get a two-minute window to /raids join before the roster locks, then it is your party against waves of wild Pokémon in a dedicated arena.
Waves scale to how many people signed up, so a full raid is genuinely harder than a solo one. Beat the clock and everyone on the roster gets coins, Gems and a guaranteed key for that difficulty's crate.
Fifteen crates
Right-click a gilded chest with the matching key and the crate opens into a spinning reel that decelerates over about three seconds before landing on your prize. Keys are matched to their crate — a raid key will not open a dungeon crate.
Every crate shows you its real odds. Sneak-right-click any crate without a key and you get the full prize list with true percentages. No hidden rates.
Keys are earned from raids, dungeons and voting.
The reel opens and starts scrolling.
Roughly three seconds of deceleration onto your prize.
The prize goes straight into your inventory.
Your Coin balance is always visible on the sidebar — no command needed to check it.
Three currencies, three jobs
Coins are the everyday currency. You earn them from raids, dungeons and crates, spend them on dungeon entry and player shops, and send them to other players with /pay.
Gems can only be earned by completing raids and cannot be traded, so they stay a genuine mark of raid progress rather than something you can buy your way into. CobbleDollars is Cobblemon's built-in currency and stays with the in-world NPC merchants at the department store.
Getting around
Spawn is a custom-built island in its own dimension, with the warp menu, crates and the department store NPCs all in one place. From there the survival world is yours.
Teleports have a short warm-up — stand still for three seconds.
In development
These are being built now. They are listed here so you know what is real today and what is not — nothing below is live yet.
Themed gym challenges with badge progression and leader battles.
A quest line with catching, battling and exploration objectives, and reward tiers.
Cosmetic and convenience kits attached to each rank. Never stat boosts.
Install Cobbleverse 1.7.42, paste the IP and you are in.